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123 flash chat version 9.9 demo
123 flash chat version 9.9 demo






123 flash chat version 9.9 demo
  1. #123 flash chat version 9.9 demo how to#
  2. #123 flash chat version 9.9 demo 64 Bit#
  3. #123 flash chat version 9.9 demo full#
  4. #123 flash chat version 9.9 demo code#

* fx bug fix: regular lightning gun impact mark was being drawn in addition to scripted one * fx bug fix: lightning gun impact mark could draw on sky shader * bug fix: lightning gun impact bolt could be shown when hitting sky shader

#123 flash chat version 9.9 demo full#

* s_qlAttenuate (0: q3 style - use smaller distance for sound volume calculation and always play at full volume sounds within 80 game units, 1: default calculate sound volumes like quake live)

#123 flash chat version 9.9 demo code#

* s_maxSoundInstances (96: default similar to quake live, 0: q3 code which limits either 4 or 8 sounds attached to an entity - with the bug of the 3d world counting as an entity) * s_maxSoundRepeatTime skip playing a sound if it is repeated this often in milliseconds (default is 0 to match quakelive, q3 is 50) Noticeable with lg hit beeps * s_show >2 will only output when a sound is played

123 flash chat version 9.9 demo

* s_showMiss debug cvar to show skipped sounds (1: skipped because of max repeat rate, 2: also show if it was skipped because of max number of sounds being played, >2: show if sound channel couldn't be allocated) * bug fix: camera code could set wrong sound entity for first person view resulting in first person view sounds being played at half volume Wolfcamql.exe +set protocol 68 +demo ratelpajuo * some quake3 demo support by setting command line cvar protocol to 68Įx: copy map_cpm3a.pk3 into wolfcamql/wolfcam-ql/ * bug fix: don't use random values in lagometer when seeking * bug fix: hud element CG_CAPFRAGLIMIT show time limit for duel and tdm * bug fix: draw scoreboard when player dies in spectator demos * bug fix: don't play extra countdown sounds at start of demo or when seeking * camera editing hud: add immediate velocity (true velocity when you pass a camera point) * camera editing hud: remove some unecessary text * camera editing hud: show currently selected camera points

#123 flash chat version 9.9 demo how to#

* camera editing hud: add small message on how to disable * camera editing hud: fix spelling errors * camera editing hud: show if origin or angles aren't smooth * bug fix: camera angle velocity calculated incorrectly * bug fix: don't play extra pain sound when a player lands from a high fall

#123 flash chat version 9.9 demo 64 Bit#

* 64 bit compiling fixes (works for linux, haven't tested windows) * freetype6.dll no longer required for windows client * take out "wait to sync" and other camera console spamming

123 flash chat version 9.9 demo

* bug fix: clear selected camera points when loading a new camera * cl_numberPadInput to disable number pad functions and allow them as input * allow F1 -> F12 binds while console is open

123 flash chat version 9.9 demo

* bug fix: error loading some maps because of null valued spawn vars (ex: ospdm6) * com_qlColors (1: quake live, 2: quake3) * don't spam console if you mistype shader name with cg_adShaderX * cg_powerupLight (enable or disable player glow when they have a powerup) * bug fix: scoreboard could become stuck in free floating spectator demos * bug fix: cg_crosshairBrightness and cg_crosshairAlphaAdjust set to 0 could be treated as 1.0 * raised shader 'animmap' limit from 8 to 2048, credit to Cyberstorm, suggested by KittenIgnition and mccormic * bug fix: allow ' ' inside config/exec comments * bug fix: prevent crashing in any cgame function if the first snapshot hasn't been set * added cgamepostinit.cfg autoexec which can be run when all set up has been completed and all the game info and commands are available * bug fix: sometimes entity number wasn't drawn above demo taker Speed up or down the selected camera points by adjusting camera time (2.0: twice as fast, 0.5: half speed) * cg_scoreBoardOld to use non premium scoreboards * cg_buzzerSound end of game buzz sound (same as quakelive) * attempt to play corrupt demos as far as possible * cg_drawEventNumbers draw floating id number of events








123 flash chat version 9.9 demo